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Hegemonia Q&A
Questions regarding Hegemonia

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What
is the storyline for the game?
The story begins in the near future with the conflicts between Earth and
the colonists in the Solar System. The player has to resolve this conflict,
then start colonizing the nearby systems. There will be encounters with
friendly and hostiles alien life forms. And there will be something behind
the scenes as well, the player will of course have to clear this issue.
What
kind of goals will the player have to achieve in the single player game
of hegemonia?
The single player mode will be mission based and will feature colonizing
missions, spying missions and of course missions where you have to fight
an alien race somewhere. Sometimes you have the initiative, sometimes
you are only driven by the story... Moreover, you have to build up your
own career, that is to say that in the beginning you will be a simple
captain of the army, and you will raise in ranks as the story progresses
and more and more responsibility will be put on you.
What's
the maximal size of one player's army?
We are thinking of squads in hegemonia, and their number will be limited,
but if you build them from fighters, then there can be battles involving
hundreds of ships!
How big will
the ships be? Will the players meet some of those super-great capital
ships?
There will be big size differences : the biggest ship to ship ratio will
be around 20:1, maybe more. (This is way more than in any strategy game
up to date).
What
is the size of the universe in final stages of the game?
In the whole game, there are around 35-40 solar systems altogether, but
you never play in all of them simultaneously. At the latter levels you
will play in around 10 systems.
What
kinds of things will the player have to manage in order to maintain the
space empire in the game?
As we said, we will decrease planet micromanagement in hegemonia. The
focus will be on the management of your fleet, planetary defenses, production
capacity and of course research. To find the necessary balance between
these will be a hard task. We aim for a more simple approach but with
some interesting opinions even for the new players.
Can you tell
us more of the multiplayer game?
Right on! The multiplayer is going to be very special, with some fields
no one has ever done before. We now feel like the first pioneers in space-
venturing into the unknown where no one has been before! But seriously,
the ideas we have could change the strategy multiplayer gaming forever-
and it is too early to reveal these ideas.
Could
you be a little more
concrete ?
Ok. First there will be the classic skirmish mode, with lots of
customizable parameters. There will also feature a cooperative campaign,
in which the players will have to take decisions together. The last mode
is the Scenario based multiplayer mode in which you will go through pre-defined
conflicts with varying goals to achieve.
What
will be so special in hegemonia?
Next to the tactical emphasis of battles, the heroes that you can manage
like in an RPG, it will be a massive huge space opera. We have a new spying
system idea, that will be put to test, and it will be very intuitive and
easy to use- the missions are really cool that are based around it.
What
are you the most proud of in this game?
We are very proud now of our brand new 3D technology, which pushes 100.000
polygons 30 fps on a PIII 500 with a Geforce 2. The minimum configuration
will be TNT 2 and similar cards. This new 3D engine simply puts most other
engines to shame- it took us over a year to realize it. It has so many
new technologies built in, its hard to list them all. It has even convinced
some major video cards manufacturers who want to use the game engine as
a benchmark for their latest device ! I am also very proud of the potential
of the game.
What
is your goal with hegemonia ?
Our goal is that the players should forget the time and place they are
in when playing the game. We want the players to be very much surprised
when they look at their watches after wanting to sit down to play a few
minutes with this game.
What
happened after the release of Imperium Galactica II? Why don't you call
your next space strategy game Imperium Galactica III?
Well, Imperium Galactica I and II had a list of distinct features that
separated it from the other space strategy games, like Masters of Orion
or Homeworld. We placed a larger emphasis on story, we had ground battles
as well as space battles, and we offered a lot of varieties and options
for the players.
With hegemonia, we decided to start a new series, which has all the
best aspects of Imperium Galactica I and II, and is different from these
series. We decided to incorporate a heavy dose of multiplayer elements
as well as strong single player storyline. This was not possible in a
gaming environment, which allows multiple battles to go on at a time (e.g.
ground and space battles). Imperium Galactica II has a heritage which
we did not want to change or disturb. It seems that Infogrames has sold
the sequel rights to Philos Laboratories.

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